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A. Hicks Hope Creativity, Expression, & Entertainment Sought
July 14, 2010 ISSUE: AHH-10-5 |
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WRITE AID #1 - 17
Actually: Writer’s aid:
Tips, tools and encouragement.
Although creativity is valued by all humans.
Creativity is a difficult thing for any society to understand.
Being creative is even more difficult. It was the main driver for the creation of this web Site.
A. Hicks Hope.
The Hope was that more creative people could come together, albeit electronically, and help each other be creative and entertained.
So, I want other writers to feel free to add their tips and tools they use to encourage their creative process.
My Writing Teachers, by the way.
From Northeastern University · Robert B. Parker · Peter Sandberg, Ph.D.
From Cleveland, Ohio Poetry community (Didn’t know that it had one did you?)
· Charles A. Smith
Here is some more of mine:
1.) To learn to write WRITE! · Write at least once a day. (Walter Mosley said this) · Don’t hold back on the first draft. Put down everything that comes out. You will be coming back over it again and again. · I write it out free-hand on lined paper. But do what you are comfortable with. · You are attempting to crawl into the same area of the brain that dreams come from. It is hard. See the book on dreaming below
2.) NOW FORGET IT! Well, try to. · Set your writing aside for a day or two. I do a week or a month. · Then I type it into the computer. This transition helps me look at the writing more objectively. As if someone else wrote it. · Things that don’t make sense show big time.
3.) REVISE – The story is more important than your ego. Some basic principles: · If you can take without injuring your story DO IT! · Cut & paste freely. · Add as little as you can.
4.) Don’t fall in love with your words. Love the story, yes, but not the words. The story has its own existence. Its own life. Value its individuality. · Revise liberally. · Revise again. · Actually, a piece is never finished. You just abandon it at some point. · Don’t be afraid. There will be other stories. There will be plenty of words coming into your head.
5.) I find a place in which the story will happen. I have been using actual places if I can. Places I have visited. If not, I get maps and visit web sites showing those regions. I want to form a solid image in my mind of that three dimensional place. It gives me a physical structure to hang the story on. The characters can walk down real streets in my head. It makes the story more real. Many times the events of the story rise up out of the place.
6.) Give your story / characters a past and a present. Just like life, the people you meet existed before you met them and afterwards. Even if they are dead, something will happen to the body somewhere out there in the future. You don’t have to have a complex summary of the characters life within the story. Many times a few lines of dialog will demonstrate the character’s past, their main personality traits too, sometimes. You are building a world. It has to be believable even if it is some fantastic alternant reality. It still has to have a past and a future. Make the piece exist on its own. The piece should carry its own world around with it.
7.) Use as few words as possible. A short story is just like a poem; say the most with the least. With novels you have more room for back-stories and other background, mood building words and descriptors. With a short story it has to be efficient and precise. A.F.W.P. As few words as possible.
8.) Don’t fear failure. Write it down! Go ahead and stick your neck out. Otherwise, giving into fear will stop you dead in your tracks. And what is failure anyway? If the story is not ever written then it doesn’t exist. You can’t fix that. But if is does exist, even if it is weak, incomplete or just not right, you can fix that. You can do something with something. And remember revision is part of the creative process. Revise. Revise. Revise! You can go back and modify that world! See how great it is to be a writer. You can change the world on a whim.
9.) What is good? Define a good piece of art in general terms. “It moved me.” “It made me laugh.” “It made me cry.” Art hits you somewhere in the body or head. You can get hit with a log, a feather, a needle, a hammer, a rock, not matter what it is, there is an impact. Impact delivery systems are legion. It is the impact that means something. Thus an attempt to define in words GOOD ART is totally arbitrary and thus useless. Don’t worry about Good ART or Bad ART. Make ART that kicks you in the head. That’s a good definition:
· Good ART is a mad donkey. · Art is an angry jackass.
I like that. Art is generally painful to both the creator and the consumer. Art is always ahead the clients it serves. It gets categorized later by scholars and critics. Once they paw over it and tell you what is good and bad about it and that it has been done before, the impact gets diluted and weakened. Scholars seem to need to do that for general consumption. Then somehow they can take credit for the Art? Usually this happens too late to matter for the author or painter. So just don’t worry about GOOD. Worry about getting the piece to speak out about what you want it to say. Make that dog bark. Get that Jackass to kick!
10.) Character. Characters? The characters carry the story. Believable characters make the story, no matter how fantastic, seem believable. How do you get your characters to seem real? I practice becoming the character. Many writers will tell you that every character is actually themselves. Well, who else would they be? But even when you have a conversation with your self, you use different voices or a change in posture, a tip of the head, weak to dominant expression on your face. Thus I extend that to other people. Of course you need to listen carefully to real other people as they talk and make things up themselves. See this as your constant research.
But to practice.
Since I’m a guy, I try writing as a girl. See the story Punch and Judy in the fiction section. I don’t try to write as a girl would write, I mean write as if you were a girl, or a guy, if you are a girl. Be the character. Become the character. Don’t walk a mile in his shoes, become his shoes. It’s almost acting for me. I try to be someone else. Looking out at the world with someone else’s eyes. I get personal and intimate with the characters. I learn much more about them then I’ll ever put on paper. Reading too much detail is boring! but . . . think about why you say something the way you do. It comes out from all the events of your past life. The present caution coming from past rejection and injury. The laughter coming from nervousness. The confidence or bravado coming from the successes in your life. It all is reflected in by the mirror of the circumstances.
The situation brings your past out of you. You respond to similar situations in similar ways or totally contrary manners. Those responses are the character’s TELLS. They are the character’s personality. So practice being other folks, even minor characters. In stead of having stereotypical, cardboard people in your stories, they will be real people. Annoying or likeable. Even in a fantasy the characters have to respond consistently with the world you have built for them. Thus I set up different circumstances and write a character story (portrait) around that circumstance.
Punch and Judy came from my listening to a woman English professor talk about her husband. He was a Prison Guard. He didn’t understand her or what she did but she loved him so. Thus I wrote a piece attempting to explain that love of hers. Of course, physical love (sex) and confusion were very involved. You will also see that I come from a family of tough women. My sister liked this story very much.
Click the Punch and Judy. Warning! Rating of R for graphic reality!
11.) The middle of the action. Remember that phrase. Drop your self and your reader directly into the middle of some action, emotion, tragedy, failure, success, laughter anything with jeopardy attached to it. Anything to get the amygdala pumping. The seat of emotions in the vertebrate lizard brain. Excitement is the key.
Dump them into the river first and then explain why there is no boat there! The modern reader wants movement, action of some kind. Have the dog bite them. Have the Jackass kick them. You need to get their attention. The Sesame Street generation needs fast scene changes. What else are the readers reading for? They’re obviously sitting still reading.
But they really want to move, deep down in that primitive lizard brain, so move them. What is entertainment but making people be somewhere else than they are. And with fiction, putting the reader somewhere else is the point, everything else is subsidiary. As Tip #10 said for the writer, “Practice being someone else.” Also practice “Being somewhere else.” See Point # 5. The writer is the guide. The reader the boy or girl scout. You need to lead them carefully where you want them to go.
12.) ENDINGS ARE HARD! “Endings are elusive, middles are nowhere to be found, but worst of all is to begin, to begin, to begin.” From The Dolt by Donald Barthelme. In this story, “Edgar was preparing to take the National Writer's Examination, a five-hour fifty-minute examination, for his certificate.” There is no such test to be clear. The story discusses the writing of a story. A weird story, but a story all the same. The Dolt is worth reading. It has some use for all writers. You can read it at the URL - http://www.jessamyn.com/barth/ Barthelme's stories were typically funny to the absurd and extremely short, intentionally, avoiding traditional plot structures and that old chestnut the story Arc. Instead, his pieces relayed more on a steady accumulation of seemingly-unrelated detail, than plot. In many ways they were just ENDINGS with no middle or beginning. So you could read some of his stories quickly to get the idea of ENDINGS.
ENDINGS are seemingly contradictory to the whole point of a story. ENDINGS put an END to your story by definition. See Point #6 in WRITE AID. A story should have a past and a future. The ENDING shouldn’t be a barrier. A good ENDING, a working ENDING, has windows in it. It allows the reader to look off into the future if they wish. If you have readers saying, “You should turn this story into a novel.”
First off, DON’T!
Second, you have succeeded! Quit while you are ahead.
Your ENDING had enhanced the story, not boxed it in. Don’t truncate your story. Don’t fence it in! Don’t put it in a box. The ENDING should say more than THE END. That’s what those two words are for. ENDINGS are not necessarily the goal of the story. The point of the story is not necessarily the ENDING. Sometimes the ENDING just pops up at you. The story reached its own END. Of course, then there are the times in which you just can’t stop writing. Likely because you haven’t found the point of the story yet. Then you need to focus on what you have done.
Look at the whole story (what you have written) again and then again. The point may appear only in the second or third drafts. That’s why revisions is so important. (See #3) It helps you get to where you are going, even if you don’t know where that is.
I know. What the hell am I saying? “Endings are elusive.” Remember.
How do other writers do it? There are some famous ENDINGS that worked very well. They have types.
So what are the common types of ENDINGS? The old Chestnuts we all know?
EVERYONE DIES
A.) The Hamlet – the only reason this ending works is that everyone was corrupted in some fashion by the situation, even Ophelia, and thus they deserve it. “Kill them all and let God sort them out” was the meaning of this ending. It works sometimes. Hamlet was one of them. Dr. Strangelove was another. B.) It’s all a Dream! – is a version of Everyone Dies, because you don’t have to explain anything or get people out of extraordinary circumstances. At some point in time, usually right at the very end, the last sentence or so, everything goes back to normal, no sweat. But it is the sweat that makes the story, dummy. It’s all a Dream is annoying to everyone over nine years old. The dream ending means there are no rules, no jeopardy. No sweat. Then there is no internal suspense. C.) It’s all Magic! – An even more annoying version of Everyone Dies. The only rule in a Magic based story is that Magic can fix everything. SHAZAM! All done. No sweat at all. Just convince the Magician to snap his fingers and everything is made RIGHT. No sweat at all, just annoyance. Annoying to everyone over nine years old and hardly works for that audience. If the Magician could have done the task, why did we have to do all that reading and worry? Just SHAZAM it and be done with it. I don’t want to be involved.
GOOD THINGS FOR THE GOOD; BAD THINGS FOR THE BAD! (or vice versa)
Most Adventure stories and Romances have these ENDINGS. It maybe why these types of stories are so popular? Sort of a morality play.
A.) Success obtaining the sought goal Romeo and Juliet is a version of GOOD THINGS / BAD THINGS - Success. No really! Remember, the goal of the Kids was to find their true love. (Isn’t it everyone's?) They actually did, didn’t they? The Kids are just silly. It’s the expression of their silliness they get punished for. Kids do stupid selfish excessive things all of the time. They are KIDS! That’s not bad really. It is the Parents that really get punished. Parents are there to keep the Kids safe. Protect them from themselves. In Romeo & Juliet, bad things happened to the good, innocent but silly. But the really bad things happened to the stupid self-centered adults that should have known better. The only things that really matters, their children, die from the Parents stupid squabbling. The punishment fits the crime. That’s why this bummer ENDING works so well.
B.) Failure – Try and fail. Trying is important. To build a fire by Jack London is one of these ENDINGS. Despite the Man’s reasonable attempts to triumph over the Yukon and its cold and to eventually build a fire. He fails and then the Man dies. A very bad thing. But from the story’s middle part, it’s clear that the Man didn’t know enough about the Yukon to survive its worst. In a way, the Man was too stupid to live. A tale as a warning against hubris and over confidence. Learn or die! That is the moral of this story.
Caution Needed Here!
Be careful with moralistic agendas though. It can make your story into a morality play, a fable. And those are boring. NOT being BORING is the whole point of fiction. Reality is boring enough, you don’t have to add to the world of BORING.
REALITY
The only sure thing about life is death. We all die, that’s a certainty. The only open questions about it are when, where and how? It’s the when, where and how that make fiction. The problem with reality, the boring part of reality, is that life is generally predictable. We want life that way. We want life reasonably predictable so we don’t have to worry so much all of the time. But predictability makes fiction dull, dull, dull and boring. At least to me. If you know what is going to happen, the story is just fast-food. Fast-food fiction, you always know what it is going to taste like. Genera fiction is what it is. Satisfying as a distraction only, but you wouldn’t want to try living on it. Supersize me and die!
So having a REALISTIC ENDING that works is hard. It is hard to make anything a surprise. Of course, it all depends upon the story. If the story itself was fanciful and fantastic, a good REALISTIC ENDING works just fine.
NONE AT ALL
Just stop at some point, any point. Samuel Beckett’s Waiting for Godot. Ends this way. And it works considering the territory where the play had just walked.
Vladimir: Well? Shall we go? Estragon: Yes, let’s go
They do not move.
THE END
13.) No-Risk Reality – It’s what fiction is for. Video game popularity supports this statement. A violent death, but you can always live again. No-death death. Fiction is derived from the Latin word, fictio, meaning a making, fashioning. No-risk is thus a fictitious reality. Reality hurts. Reality bleeds. But with fiction, the reader can regulate the pain felt and there is no blood. Hardwired for empathy, feeling other people’s pain. The Mirror neurons in every primate’s brain though gives those primates empathy. Feeling what others feel. The primate brain can literally go through the motions and fire the same neurons that they would use when doing the body movement just by seeing another primate do something. They do the action in their head, so they can predict what will happen next. Simply, the primate brain mirrors the action of other primates they observe. Thus all primates can get into another primates head from a distance. If you see someone get surprised, you too, the nerves in your head at least, fire as if you were the one surprised. Remote feeling.
Mirror neurons are the reason movies and the theatre are so popular. Actors may only be phantoms of real people, but they are real enough to fool your Mirror Neurons.
With writing, you have another layer of removal from the Real world, the written word without pictures. But with the proper words you can draw a reader in, make them think they are seeing something real. Convince them that your characters are feeling. Convince them because they want to be convinced, they want to be seduced. They want to believe.
Fiction provides them a safe haven. A bloodless reality. A portable, convenient reality, that can be dipped into or out of at the reader’s whim. Escapist? Absolutely! All literature is escapist fiction. The reader can easily escape from it as easily as they can escape into it. Escape from the risk- abundant real world reality. Just stop reading and you are out. Good fiction is exactly like an amusement park.
Controlled risk. Safe risk. No risk at all.
Remember, you can take the reader any and every where, but you need to hook those Mirror Neurons first. If you have made a reflection of a desired reality there, readers will follow you anywhere and like it.
No cuts. No bruises. No motion- sickness.
See, reading is better than a roller coaster.
14.) Avoid Punditry – It’s not what fiction is for. Sermons are for punditry. Your Dad's lectures about how you are screwing up your life. That's punditry. Clearly no one likes it. You didn't / don't. Let your characters be the jerks in the story. Crime & Punishment is a great example of Punditry gone wild, but in a good fiction way. Everyone of Dostoevsky's characters say a bunch of philosophical junk. It's all hogwash, but that's a main part of the story. The Stupidity of the World. Good Pundits do not exist. Punditry is just silly crap. Punditry screws up the world.
Pundits are good for dramatic effect. Pundits are good for a laugh. To show what pompous ass-ness looks like. Let your characters take the blame though. Avoid narrator Punditness I say.
Let your readers be the judge of actions. "Read the story to the end." That should be the only valid point you should want to make.
You are not their Mom. Not their Dad. You should be providing a moral compass that goes around the complete 360o.
Show all the flaws of the world and let the reader sort them out.
How's that for a bit of PUNDITRY? Boring right? Just my point.
15.) Naming your characters – It too is hard to do! There are a few different ways to do it. It all depends upon your desired affect, of course. Here are three:
A.) The Name is related to or revealing of the personae of the character. This works sometimes. Mostly, though, it is a single, use- once, joke or pun. Upon repeating most puns just get annoying. Still, that can be useful, depending on the mood of the story. B.) Totally Arbitrary - You just pluck a name out of a phone listing. Or a newspaper article. Just some name that sounded interesting, that stood out for who knows why. For stories in the U.S.A., any old name works just fine. People come from all over the world to America, so an unusual name needs no explaining. Obviously though, if the story is set in Tokyo, a guy named Thom Jones, requires a satisfying back story. I mean it can happen for all kinds of reasons. The easiest explanation is that he is a white guy. Still it needs saying somewhere in the story. That might even be a good idea for a story, a group of Japanese men with English names. You could work on Cultural norms and prejudices, Anglophobia and Anglophilia. The English Name Gang. How’s that for a titles? C.) Totally made up names. - It too can work depending upon the situation and circumstances. I will sometimes make up names to direct the readers feeling about the character, make the name sound silly or nasty. A totally unknown name gives the character mystery. A completely empty back story that the reader will want filled in. The character will be an open book, with no assumptions about their past available. I’ll just make up a name as I write the first draft of this.
Manquish Talva
Is that a man or a woman? Asian? Not likely. Middle European? Maybe. African? Maybe. Yes, well maybe, North African. Rich? Poor? Artist? Banker? See. It leaves it open.
To me the name reads: · Turk. · A male. · Business type. · Anti-totalitarian. · Islamic, but not fundamentalist. · Intelligence is much more important than faith.
As an exercise you could make up a cast of characters by name only and then work out the story. That sort of happens anyway. The story goes its own way because of how the characters direct it. Go on. Do this exercise and I’ll put it up. Come on. Do It!
16.) The play's the thing – Hamlet Act 2, scene 2, 603–605
Hamlet:
I'll have grounds
Replace Reader for King. That’s what fiction, story telling is all about; catching the consciousness of the reader.
Drama comes from a Greek word meaning, an action.
Tragedy comes from the Greek words meaning, the song of the goat. That goat being a satyr, a class of minor Greek deities that loved to cause trouble.
Comedy comes from the Greek words meaning, to reveal in song.
So no matter whether you are trying to get laughs or tears, you are Revealing the one thing that is on everyone’s mind.
“What the hell is going on?”
· In life. · In the Universe. · In my mind. · In her mind. · In everything else.
Fiction is not trivial. Fiction, good fiction, is serious business. No one has the answers, so all they can do is show you how other folks have done it and then you won’t feel so alone and confused. Or is that confused and alone?
Life makes no sense sometimes, but it nice to know that other people feel the same way.
17.) The Entitled Title -
The word title derives from the Latin, titulus, meaning inscription, label, sign. The definition in the dictionary is simple. "The name of . . . ". A title is just a name for the piece of creation? Just like the name of your car is just Edith. A title adds to the word. The title is part of the work and don't forget it. The title is a marketing piece. It is an enticement. It is your lead for the reader. A good title is the foot in the door. It is the reason most people read the piece. "It had a good title."
So how do you get a good title? Hell, if I know. Like any other type of creation, titles just happen.
I will sometimes come up with a title and then think of a story for it. "Kafka in a Jar" was one.
I have listed some titles I have in reserve posted here.
All I can do here is warn you about the importance of the title. Work on it as hard as you work on any other part of your story. Visual Artists tend to brush off titles as unimportant. I think that's not true either, but I can't paint.
Revise the title too. I have nothing much else to say.
If any of you out there have a better comment. Voice it. Please.
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Other useful books, web sites and tools.
Useful Reference Books on Writing:
Writing the Blockbuster Novel, Albert Zuckerman, Writer's Digest Books, 1994. - Writing
Writer’s Dreaming, Twenty-six Writers Talk about their Dreams and the Creative Process, Naomi Epel, Vintage Books, NY, 1994. – Writing & Psychology.
A Poetics for Screenwriters, Lance Lee, University of Texas Press, Austin, TX. 2001. – Screenwriting & Film Studies.
The Tools of Screenwriting, David Howard & Edward Mabley, St. Martin’s Griffin, NY, 1993. – Screenwriting.
How to Write Science Fiction & Fantasy, Orson Scott Card, Writer's Digest Books, 1990. - Writing
Character and Viewpoint, Orson Scott Card, Writer's Digest Books, 1988. - Writing
Useful Web Sites on Writing:
Writing Lessons by O. S. Card - http://www.hatrack.com/writingclass/index.shtml
The Paris Review Interview Archive - http://www.theparisreview.com/literature.php
Since 1953, when the first issue of the magazine (Paris Review) appeared with an interview of E. M. Forster, our Q&A encounters with the great writers of our times have come to be recognized as a sort of literary genre unto themselves: the Paris Review interview.
Literary Agents:
How to be your own Literary Agent, Richard Curtis, Houghton Mifflin Company, NY, 1996.
Click on the title at the very bottom of the page or the buttons on the side to get to the individual items.
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"The whole secret of the ART of WAR l is in making one self master of the communication." Napoleon
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